Quinimon is a single-player (for now) rpdr parody rpg.
Somebody made a cloning device but things got out of hand and now the world is overrun by Michelle sized quinimon! Snatch 'm, snatch 'm all!
Well not all exactly that is going to take a while...
Made with love and in good fun, no shade intended!
It's far from finished but I fully intend to keep making regular updates and complete it properly.
The All Stars winners are about halfway done, they will be added at once including the first villain and a part of the story so it's taking some time.
Evolutions will probably come after the fist boss, I'm still toying with the idea of taking a Digimon approach to evolutions (having several evolutionoptions and your training determines wich one it will be).
September 16, 2018: Fixed the fights not loading in some maps since last update.
September 14, 2018: BenDeLaCreme added. And added the option to set floor and battle background colors less saturates or the battle background to almost white.
August 8, 2018: Aquaria added.
August 6, 2018: Fixed having to select a quinimon way too long on mobile before you can switch them, I accidentally caused that issue during an earlier bug fix.
August 1, 2018: Fixed confusion reflecting damage instead of making you or your opponent miss. I had left it affecting talent but I recently changed talent into affecting your chance to reflect damage instead of your chance to miss.
July 29, 2018: I changed the high miss chance you started with that you could lower with talent points into a low ruflect damage chance that you can increase with talent points.
July 15, 2018: Monét and speed options added. Also made sure all the quinimon are in all maps (except workroom and blue map). And added more explanations.
July 8, 2018: Workroom quinimon have been changed so you won't get stunned when just starting the game.
July 4, 2018: Yara added. And fixed a bug that prevented switching quinimon after a K.O.
July 3, 2018: The health 0 after team heal bug should be fixed now. And some minor bug fixes.
June 19, 2018: Nina (Flowers) and Cynthia added. And the level boundaries are curved where they should be now. Plus some bug fixes.
June 7, 2018: Latrice added.
June 5, 2018: Added a radar so you won't have to wander around aimlessly (as much).
June 1, 2018: Fixed missing too often, was dumb enough to have it set up as (not quite but near) 50% miss change per attack which can result in missing all the damn time. Just didn't notice at first since it wasn't happening during my tests. Also fixed some attacks that failed to do damage on a hit.
May 29, 2018: Added a shamefully simple map and help menu.
To do list:
I can make it multiplayer but for now it's useless, the lobby would just be empty all the time.
I can't make it available for IPhones without using a Mac, I don't own (and can't afford) a Mac and unfortunately all the ones I was able to use from others were too old so far. But I haven't given up on it, when I'll have access to one (recent enough) I will make the game available for IPhones.
I've finally settled on what to do with evolutions, I wanted instead of fire, water etc to have glamour, camp etc and let players put them in the order they wanted at the start of the game but it's going to cause too much problems. It doesn't feel right to limit the queens to one category so the evolutions will be elemental and evolved queens will unlock elemental attacks. At that point fire being weak against water etc will be added too.
Respec items will be added when I find the time, they will be special items you can find like Nina's clown white, Monét's sponge, Joslyn's necklace etc.
Sound options to have different volume levels for background music, effects etc will also be added at some point.
Bug fixes and testing are always on the to do list, I can find the time to work on adding new queens and things but I can't find the time to test things as thoroughly as they should be.
After the All Stars winners (and Shangela!) have been added I want to add more gym leader type characters starting with the amazing Mathu Andersen and later Lady Bunny, Coco Peru etc.
There are more things I want to add and improvebut I'm trying to not get too far ahead of myself.
The animation errors are an unfortunate side effect of me intentionally adding a delay to the quinimon following Ru. I will fix it at some point but it's very low on my priority list.